…design, produce, create, modify, or otherwise bring into being an artifact that makes a point about relationships between texts and technologies. […] The object must include new media tools, connect in some way to class readings and discussions, demonstrate relationships between texts and technology, and be thought-provoking. (Bowdon)
Lessig, Lawrence. Free Culture. New York: The Penguin Press, 2004.
O'Gorman, Marcel. E-Crit Digital Media Critical Theory and The Humanities. Toronto: University of Toronto Press, 2007.
Ong, Walter J. Orality and Literacy. New York: Methuen & Co., 1982.
McLuhan, Marshall. The Medium is the Massage: An Inventory of Effects. New York: Bantam Books, 1967.
Murray, Janet H. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. New York: The Free Press, 1997.
Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995.
Rabinow, Paul, Ed. The Foucault Reader. New York: Pantheon Books, 1984.